/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.model.actor.instance;

import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;

// This class is here mostly for convinience and for avoidance of hardcoded IDs.
// It refers to Beast (mobs) that can be attacked but can also be fed. For example, the Beast Farm's Alpen Buffalo.
// This class is only trully used by the handlers in order to check the correctness of the target. However, no additional tasks are needed, since they are all handled by scripted AI.
public class FeedableBeast extends Monster
{
	public FeedableBeast(int objectId, NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public boolean isRandomWalkingEnabled()
	{
		return false;
	}
}
